![]() ![]() On top of that, the color choices make some UI elements hard to read. It felt like it was designed for mobile devices rather than PC. For starters, the game’s UI is huge and takes up a ton of screen space. The game’s one glaring flaw is just how poorly designed its UI is. There are a few issues with this camera perspective though (such as the mouse cursor being stuck to the middle of the screen), but hopefully those issues will be smoothed out in future updates. ![]() At that point, the UI disappears and the player is able to walk around in first-person. It is a rather seamless change too, as all the player has to do is zoom in enough for the camera to touch the floor. I have always been a fan of tycoon and simulation games that allowed me to join in with the guests in first-person, so I was glad to see that feature here in Megaquarium. This is not a stressful game, so having a soundtrack to match the game’s serenity is definitely a plus.įirst-person mode. The music ranges from slow piano themes, to quiet, yet upbeat tracks that really made me feel like I was in an aquarium. In fact, I would not be surprised to hear this music as background music at an actual aquarium. Relaxing soundtrack. The soundtrack here in Megaquarium perfectly matches its atmosphere: that of relaxation. The game really just strikes a nice balance there when it comes to complexity. For example, I was able to start adding coral to some of my pre-existing fish tanks once I understood how lighting and protein skimming worked. Each new mechanic is simple enough on its own, it is just a matter of working it into mechanics that have already been established. Despite all of these additions though, the game never got to the point where it felt too complex. A large number of these items introduced entirely new mechanics to the game, such as power lights, which allow the player to start managing coral tanks. By the time I was halfway through the campaign, I was managing walkthrough tanks, protein skimmers, fish supplements, gift shops, etc. However, as one progresses through the campaign, more and more items are unlocked, introducing the player to new mechanics along the way. At the start, the player only has to worry about the basics, such as small tanks, filters, and heaters. The campaign serves as a tutorial, slowly introducing the player to the wide variety of gameplay mechanics. Nice variety of game mechanics. As I made my way through the game’s campaign mode, I became increasingly impressed with how well Megaquarium managed its complexity.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |