I found this combat system entrancing in theory. While the game is generally played from a third-person perspective, the the player can enter a first-person view while using the Camera and snap pictures of passive Specters (entering them into a catalog and granting the player points to spend on items/upgrades) or use it to damage aggressive Wraiths. Some spirits are aggressive, others are spookily benign, but all can be interacted with via the Camera Obscura, a staple of the series. …And then, they encounter ghosts! Lots and lots of them! Now, two of the girls have died under mysterious circumstances, and the others (as well as the investigator who originally found them) decide to separately return to the island, seeking the truth about their past. Years earlier, these characters were involved with a mysterious incident during a ritual, after which five girls were found in an underground cavern with no memories. But i think it works? By the time I finished the story, exhausted yet somehow satisfied, I felt that Fatal Frame had become my part-time job at the Taking Pictures And Running From Monsters Factory.Īs a new ’employee’, I took control of a handful of different characters, investigating the mysterious Rogetsu Island. Opting to skip over or dilute some of the usual challenges offered up in survival horror, Mask of the Lunar Eclipse instead asks the player to do a few very specific things, in a very specific way, for about 10 hours or so. However, even among its contemporaries in the genre, Fatal Frame: Mask of the Lunar Eclipse seems committed to a sort of ascetic minimalism that surprised me, a committed Silent Hill guy who had never dipped into this series before. I doubt it’s controversial to say that the survival horror genre isn’t known for deep game mechanics. WTF The collectibles are a bunch of creepy haunted dolls. HIGH The use of a camera is an FPS-like combat system without the violence!
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